{{ ::sport.name }}
Live {{ ::match.participants.home.name }} - {{ ::match.participants.away.name }}
{{ ::match.categoryName }} - {{ ::match.tournamentName }}
{{ hc.getMatchTime(match) }}

No results found. Please try a different search term.

Betting Rules

  1. General Betting Rules

    1. Unless listed either in conjunction with the bet offer, or else in the Sport Specific rules, all bets should be considered valid for the result at the end of the "Regular Time" or "Full Time" only. "Regular Time" or "Full time" is defined as interpreted by the official rules published by the respective governing association. For example, in football, full time is stipulated to be 90 minutes including injury time, and in ice hockey gmlit is stipulated as the 3 x 20 minute periods. Should the governing association decide to stipulate, before the start of the event, that the said event is to be played over a different duration, this will be treated as being the official rules for the event (for example, Under 17 football played with 2 x 40 minutes). Nonetheless, such occurrence is limited to the "regular" playing time and does not include any prolongation such as extra time or overtime, unless explicitly stated. The exceptions are basketball, NFL and MLB, where extra time is included in the result that counts, unless otherwise stated.
    2. All bets placed are valid, and it is not possible to withdraw any bets. It is the customers full responsibility to survey all bets before placing and confirming.
    3. reserves the right to deny the whole, or parts, of any bets for any reason.
    4. If a bet is declared void, stakes will be refunded and odds will be settled at 1.00.
    5. reserves the right to declare a bet partly or totally void, at it’s discretion, if it’s obvious that the bet was placed or accepted due to an error in typing, matchups, odds/prices etc.
    6. accepts singles on all betting objects unless stated otherwise. The maximum number of objects allowed in a parlay is 14.
    7. does not allow parlays where objects affect each other. If such a bet by accident should be accepted, we reserve the right to deem all such bets void without notification. reserves the right to cancel the whole parlay/coupon under such circumstances.
    8. Odds are subject to fluctuations, and might therefore be adjusted/changed. All bets will be settled at the odds offered at the time the bet was placed.
    9. The minimum bet is 0.10 EUR, unless stated otherwise.
    10. Where a multiple bet is placed with events with different maximum profit margins, then the lower limit will apply. Bets exceeding the maximum winning limits will be reduced to the maximum allowed by .
    11. will refund any stakes on non-starting participants in an event, unless stated otherwise in the sports rules.
    12. Dead heat rules apply if an event should see several winners. The odds will be divided onto the amount of winners.
    13. does not allow bets on events where the customer is directly involved. Such might be players, referees, coaches, jury-members etc. If suspected that a customer have placed a bet on an event where the customer is involved, reserves the right to cancel these bets.
    14.  
      1. Live betting - where we have reason to believe that a bet is placed after the outcome of an event is known, or after the selected participant or team has gained a material advantage (e.g. a score, sending off for the other team etc) we reserve the right to void the bet, win or lose.
      2. If for any reason we are unable to validate the outcome of a particular market (e.g. due to loss of live pictures), all bets will be void, unless settlement of bets is already determined.
    15.  
      1. will not be liable for any errors in respect of bets or wagers including where: (i) has incorrectly stated the relevant odds/spreads/handicap/totals; Cash Out Amount; (ii) continues to accept bets or wagers on closed or suspended markets; (iii) incorrectly calculates or pays a settlement amount; or (iv) any error occurs in a random number generator or pay tables included, incorporated or used in any game or product.
      2. Incorrect Price - When an obvious error is identified before the start of an event, then the bet will be cancelled and settled as void and the customer will be informed via email by .
      3. Incorrect Count/Line/Spread/Handicap/Total -Prior to the start of an event, during Live Betting or after the event, where an Obvious Error is identified any open bets will stand and be settled at the count, line, spread, handicap or total taken at the revised price except for the following situations:
        1. i) Where a revised price is deemed less than 1.01 then bets will be void.
        2. ii) Any bet placed on a count, line, spread, handicap or total where the outcome is already known when the bet was placed will be void.
      4. Where there is sufficient time before the start of an event, will endeavor to contact the customer and may in our absolute discretion allow the option of cancelling the bet.
      5. Incorrect Fixture - Where the wrong player or team is quoted within a fixture name all bets will be void. Such determination to be in ’s absolute discretion.
      6. Wrong Participant - If a wrong participant is quoted for any match or event, bets placed on that participant will be void; other participants may also be void. Such determination to be in ’s absolute discretion.
      7. Late Bets - If for any reason a pre-event bet is inadvertently accepted after a match or event has commenced, bets will be settled as follows:
        1. If the event and market is covered for Live Betting then bets will stand at the revised price at the time the bet was placed (where a revised price is deemed less than 1.01 then bets will be void), unless the outcome is already known in which case such bets will be void.
        2. If the event or market is not covered for Live Betting then the bet will stand as long as the selected participant or team has not gained a material advantage (e.g. a score, sending off for the other team etc). Where a material advantage has been gained reserves the right to void the bet, win or lose. Any bet placed where the outcome is already known, including Live Betting, will be made void.
      8. When an obvious error occurs and/or is identified during live betting or after the event has finished, the bet may not be cashed out. If the cash out bet settlement value has been accepted in error, the cash out transaction will be made void and the bet will be settled at the revised price. If subsequent attempts are made to place bets and cash out on the same markets, before the obvious error has been corrected/ identified then, the cash out bet settlement value and the bet will be made void.
    16. For bet settlements purposes, statistics of the league/ event official governing body will be used. In the case where no official league/event governing body exists and/or statistics of the official league/event governing body are not available and/ or there is specific evidence/indications that these statistics are not correct, bets will be settled according to the the statistics of or/and statistics of official data providers. In the case where statistics of and/or statistics of official data providers are not available for any reason, then independent data sources will be used for bet settlement.
    17. Postponed and suspended events which are not played/finished within 24 hours after its original starting times, will be deemed void, and the stake will be refunded. If an event gets interrupted after start, and does not resume, or stand with an official result – within 24 hours after its original starting time, all bets will be deemed void, and the stake will be refunded. The above mentioned rule(s) does not apply for Tennis. Tennis events will only be deemed void if they aren’t resumed or finished within the end of a tournament. The 30-hour rule does not apply for Qualification and "Winning a Trophy" markets which are offered for any Event. These markets will be settled as soon as the results of the Qualification and/or the Event are finally determined.
    18. reserves the right to deem bets void if there are changes in the venue/arena of whereas an event will take place.
    19. reserves the right to deem bets void if there are radical changes to event conditions, such as a team starting a match with less than the maximum allowed players, match duration, distance of a race, amounts of periods etc. etc.
    20. If takes its own discretion, that you:
      1. have multiple betting accounts and / or use multiple betting accounts; and/or
      2. have acted in collusion with one or more persons and wagered by a number of different betting accounts on the same combinations of selections [regardless of whether the bets were placed individually or not, at different rates, or on different days] to try to increase the maximum payouts in compounds with multiple accounts, we reserve the right to withhold caused by such behavior gains.
    21. A number of bets may be treated as being one when a customer places multiple copies of the same bet. When this occurs all bets will be voided apart from the first bet struck. A number of bets that contain the same single selection may be treated as being one. When this occurs all bets will be voided apart from the first bet struck. The use of a "banker" selection or selections to get round betting/winning limits is not permitted. reserves the right to void any bets when 1 single selection (“a banker”) is combined with other selections to circumvent ’s online betting limits. When this occurs all bets will be voided apart from the first bet struck.
    22. Where a number of bets, involving identical or very similar selections, are received by different customers within a short time frame, reserves the right to void all such bets, even after the bets have been determined.
  2. Rules and Guidelines on common Betting Types

    1. Fictive Matchups (Fantasy) Predict the outcome of a fictive matchup of two teams/ players in one round/ match for betting purposes only. The team/ player that scores the most goals/ points at her/ his round/ match is considered a winner. If the two teams/ players score the same number of goals/ points the result of the fictive matchup will be a draw. If any of the two actual rounds/ matches are not completed then all bets will be void.
    2. First / Last / Anytime Goalscorer/ To score 2 or more/ To score a Hat-trick Every effort will be made to quote player to score odds for all possible participants. However, players not originally priced up will count as winners should they score the first/last goal.
    3. All bets always only concern the Normal Time played in the match. Own goals (based on the official organizing authority) do not count and will be ignored unless stated otherwise.
    4. All bets on First Goalscorer are deemed void and stakes will be refunded, if the player enters the match as a substitution, after the first goal has been scored. In case the first goal is an own goal, it is ignored, so relevant bets on first goalscorer stand.
    5. All bets on Last Goalscorer stand for every player that participates in the match, regardless the time he comes into the game.
    6. All bets on Anytime Goalscorer stand for every player that participates in the match, regardless the time he comes into the game.
    7. If a match is abandoned and there has already been a goal, First Goalscorer bets stands, while Last Goalscorer bets are deemed void and stakes will be refunded.
    8. If a match is abandoned after a player has already scored then all bets for Anytime Goalscorer concerning that player will be settled as won. All bets on players that didn’t score are void and stakes will be refunded.
    9. Bets in the "To score 2 or more goals" market shall be settled as won if selected player scores two or more goals.
    10. Bets in the "to score a Hat-Trick" market shall be settled as won if selected player scores three or more goals.
    11. Player to Score/ Player Not to Score Every effort will be made to quote player to score odds for all possible participants. However, players not originally priced up will count as winners should they score the first/last goal. Predict whether or not a player in a match-up will score. The player has to start the game for bets to stand. If a player has already scored, and the match is later abandoned, bets will stand. Bets at the "Player Not to Score" market stand only for players that are part of the starting line-up of the team at kick-off. Bets on players that sit on the bench at kick-off will be made void. "Player to Score" market will be settled as void, in live betting, if the selected player in the wager does not participate in the match, after the wager is placed(for example a player gets substituted at halftime, and a wager is placed at halftime for him to score anytime and/or to score the next goal).
    12. Next team to score (Goal 1)/ Team to score the 1st goal Predict which teams scores first. If there is a draw option, this one represents no goals in the match. All bets on first team to score will be settled, regardless if the match should be abandoned later in the match, if there has already been a goal.
    13. Group Betting Predict which of the objects in a group that will get the highest final position/best finishing result. All gaming objects in the group have to start for bets to stand.
    14. H2H Betting (Head-To-Head) Predict which one of the gaming objects in the Head-To-Head who gets the best finishing result/position/points. Both participants in a H2H have to start for bets to stand, and at least one of the participants has to finish with an official result. Otherwise all bets will be settled at odds 1.00. For H3H the same rules apply, only in a H3H there will be 3 gaming objects/outcomes available.
    15. Tripplehead (H3H) See "H2H Betting" as the same rules apply. The only difference from "H2H Betting" is that in a "Triplehead", three objects are set up against each other, instead of two.
    16. Halftime Betting Predict the outcome at halftime. Halftime bets stand regardless if the match should be abandoned later in the match.
    17. Halftime/Fulltime Betting Bet on the outcome of a match at both halftime and fulltime. If a match is 0-0 (X) at halftime, and 1-1 (X) at full-time, the correct combination is X/X. If a match is 1-0 (1) at halftime, and 1-2 (2) at full-time, the correct prediction would be 1/2.
    18. Handicap Betting Predict the outcome of a match where a handicap is given. Handicap bets are on offer both with and without a draw option. If a handicap bet should end with a draw, and no draw-option was on offer, all bets will be settled at odds 1.00. If you bet Arsenal -1 home to Fulham, Arsenal is given a one-goal disadvantage, and therefore has to win the match by 2 goals, to win the handicap. If Arsenal wins the match with exactly one goal, the correct prediction would be draw. Split handicaps are also offered (ex. +/- 0,5 points). These handicaps do not require a draw option for bets to be decided.
    19. Handicap Table Predict which of the teams with its handicap advantage added to the achieved points that will get the highest total score. If you bet Milan+6 handicap, and they achieve 64 points in the league, they will have a total of 70 points. If Juventus with a +4 handicap, gains 70 points in the league for a total of 74 points, Juventus will win the bet.
    20. Total goals markets/ Half-time total goals/ Team Goals The markets that are are included in this category are Total Goals, Exact total goals, Goals Over/Under, 1st Half Over/Under, 1st Half Total goals, 2nd Half Over/Under, 2nd Half Total goals, Team Goals Over/Under, 1st Half Team Goals Over/Under. Predict how many goals there will be in a match, at halftime or from the relevant Team. For the above market the following rule applies: If the amount of goals has already exceeded the highest alternative available when a match is abandoned, bets will stand. Otherwise bets will be settled to odds 1.00.
    21. Match Betting / 1X2 Predict the outcome of a match. Match betting will be decided after regular full-time, unless stated otherwise.
    22. Moneyline Predict the outcome of a match where overtime, sudden-death, penalty shoot-outs etc. are included.
    23. Most Scoring Half Predict which of the halves that will contain the most goals. If there is a draw option, this one represents equal.
    24. Most Scoring Match Predict which of the matches on offer that will see the highest amount of goals/points. If a match should be abandoned, but still qualify as the match with the highest amount of goals/points, all bets will stand. Otherwise all bets will be refunded.
    25. Season H2H Predict which team or participant gets the highest final position in a competition. Play-offs are not included unless stated otherwise. The market will be settled according to the official standings of the governing body.
    26. Qualification/ Winning a Trophy Predict which team goes through to the next round of a competition or which team wins the Trophy. In qualification markets the following rule applies: Markets will be settled according to the official standings of the governing body. Any alterations at the standings due to disciplinary actions after the matches/league has ended, shall not be taken into account for settlement purposes. If a team gets disqualified from a league/tournament before the game and the opposing team gets qualified without playing, then all qualification bets shall be made void for this matchup.
    27. Time of First Goal/ First goal before/after 28th minute/ Early goal in match Predict when the first goal/an early goal in the match will occur. Note that the first minute is between 00:00 - 00:59 of the match duration. In other words, a goal made 28:18 will be reckoned as a 29th minute goal.
    28. Match Betting (1X2) Minutes XX:xx - XX:xx The market is settled according to the result of the match in the specified time frame that is stated at the market title. For example the Match Betting market minutes 00:00-14:59 is settled based on the result of the match between 00:00-14:59.
    29. Under/ Over and Totals Predict if the amount of goals/points of a match/event will be under or over the line on offer. If the line is 2,5 and the match ends 1-1, a total of 2 goals has been made in the match and the correct prediction would therefore be under 2,5. If the line is 2,5 and the match ends 3-0, a total of 3 goals has been made and the correct prediction would therefore be over 2,5. All under/over and point bets will be settled if they have already gone over the line on offer, regardless if the match is later abandoned. If not already over, bets will be settled at odds 1.00.
    30. Winner/ Outright Predict the winner of a competition/event. Bets placed on non-starting participants will not be refunded. On non-listed participants we offer odds on request. The market will be settled according to the official standings of the governing body.
  3. Specific Rules on Sports and Sidebets

    1. Soccer
      1. Full-Time Result All match markets are based on the result of 90 minutes play (also referred to as Full-Time and normal time) unless otherwise stated. This includes any time added by the referee for injuries or other stoppages. This does not include extra time, or time allocated for a penalty shoot-out. The only exception to this rule is in relation to Friendly matches, which are not under any governing association, where all match markets will be settled based on the actual result when the game finishes (excluding any extra time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only. Should the involved teams and/or referees decide to stipulate, before the start of the event, that the said event is to be played over a different duration that the standard duration of football matches (90 minutes), this will be treated as being the official rules for the event (for example, Club friendly football matches played with 2 x 40 minutes). If the format of a friendly match is changed for whatever reasons from two to three halves, then all bets will be made void.
      2. Extra time betting Extra time is defined as any scheduled period of play between the end of regular time (e.g. 90 minutes play plus any time added on for injuries or other stoppages) and the end of the game. Extra time Live betting Markets are settled on the official statistics for the extra time period. Extra time does not include penalty shoot outs.
      3. Matches postponed, brought forward or abandoned An unplayed or postponed match will be treated as a Non-Runner for settling purposes unless it is played within 24 hours in which case the bet will stand. Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the bet is placed not later than the revised kick-off time. Any match abandoned before the completion of 90 minutes play will be void (unless the match is rearranged within 24 hours in which case bets will stand) except for the definitive bets the outcome of which has already been determined prior to abandonment, or unless the governing body has declared an official result in 24 hours time. In that case, Match Winner and Double Chance Markets are settled according to the official result (all other markets are considered void, unless they have already been settled). For example, first goal scorer or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.
      4. Matches not played as listed If a match venue is changed then wagers already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void. We will endeavor to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team. If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women.
      5. Settlement of wagers For bet settlements purposes, statistics of the league/ event official governing body will be used. In the case where no official league/event governing body exists and/or statistics of the official league/event governing body are not available and/ or there is specific evidence/indications that these statistics are not correct, bets will be settled according to the the statistics of or/and statistics of official data providers. In the case where statistics of and/or statistics of official data providers are not available for any reason, then independent data sources will be used for bet settlement.
      6. Next Player to Score (Goal X) Bets at the "Next Player to Score" market count for players that are in the field at time of bet placement. In the event that the next goal that is scored is an own goal, then bets at the "Next Player to Score" market are lost. In the event that there is no goal scored after bet placement, bets at the "Next Player to Score" market are lost. "Next Player to score" market will be settled as void, in live betting, if the selected player in the wager does not participate in the match, after the wager is placed. (for example a player gets substituted at halftime, and a wager is placed at halftime for him to score anytime and/or to score the next goal).
      7. Correct scores Predict the score at the end of normal time. Own goals count.
      8. First player to score/correct score double (scorecasts) To win you must successfully forecast both the player who will score the first goal in a selected match and also the correct score after 90 minutes play. The Scorecast 0-0 and no goalscorer are settled as a correct score single. If your selected player joins the match after the first goal has been scored or does not take part in the game, Scorecast bets will revert to a single on the correct score. For first goalscorer purposes, own goals do not count, so in this circumstance, the Scorecast will be settled on the next goalscorer and correct score of the game. If the correct score is 1-0 and the goal is an own goal, Scorecast bets are settled as a correct score single. If a match is abandoned prior to the completion of 90 minutes and a goal has been scored, Scorecast bets are settled as first goalscorer singles. If no goal has been scored, all bets are void.
      9. Team first/last goalscorer Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.
      10. Scorers Head to Head Both players must start the match for bets to stand.
      11. Time of the first goal If a match is abandoned after the first goal is scored then all bets stand. If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as Non-Runners. For settlement purposes the 1st minute of the game is from 1 second to 59 seconds. The 2nd minute is from 1 minute to 1 minute 59 seconds and so on. For example, if a bet is placed on the first goal to be scored between 1 and 10 minutes and a goal is scored at 10 minutes 49 seconds, the bet is a loser as this falls within the 11 to 20 minutes time frame.
      12. 12 Divisional betting Bets will not stand in case of a change in the official competition rules, during the competition, for example a change in the number of teams relegated. In that case, all bets on the market will be refunded. For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches and after the Final official ranking results will determine placings (dead-heat rules will apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures. The only exception to this is for South American leagues, where a play-off is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent play-off. If a team is removed from the league before the season has started, then all bets on that market will be made void. If a team is removed or excluded during the season, due to any external reasons (for example due to debt) then all bets concerning this team will be cancelled and settled as void.
      13. Top goalscorer (Longterm) Only goals scored within the quoted division in 90 minutes and extra time are counted for this market irrespective of the team (within that division) for which they are scored. Penalty shoot-out goals do not count. Only league goals count at the end of the scheduled programme of matches excluding the event where the market name is stated differently . Own goals do not count. Dead-Heat rules apply. Long term bets on players (Team Top Scorer in a Competition, Who will score the First Team Goal in a Competition) that do not participate in the Competition at all, are deemed void. For the FA Cup, goals count from the 1st round proper onwards.
      14. Season match bets/team points totals If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void - win or lose, except from when the market has been already determined.
      15. Handicap betting, including Live betting (3-way) Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
      16. Half time result, including Live betting Bets will be void if the match is abandoned before half time.
      17. Half time correct score Bets will be void if the match is abandoned before half time.
      18. Half with most goals Bets will be void if the match is abandoned unless settlement of bets is already determined.
      19. First half goals Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.
      20. Half time - full time double result/ Second Half betting Extra time and penalty shoot-outs do not count. All bets placed on outcomes to occur during the 2nd half (eg 2nd Half – Result, 2nd Half double chance), are valid only to the period between the start of the 2nd half and the end of the 2nd half. The start / end of the half is defined by the referee's whistle which starts / ends the respective half. Bets will be void if the match is abandoned.
      21. Team to score first Bet on the team that will score the first goal in a series of matches that have the same official starting time. Bets on the team that scores first (before all the others participating in the series of matches) according to the the statistics of or/and statistics of official data providers, will be settled as won. Example: Which team will score the first goal in Premier League games that start at 17:00? Assume there are two matches starting at 17:00. Arsenal-Aston Villa and Chelsea-Reading. Arsenal scores at 17:05 and the official time of the match for that goal is 04'30". Chelsea scores at 17:06 and the official time of the match for that goal is 03'20" (due to delayed kick off). In that case all bets for "Arsenal to score the first goal" will be settled as won.
      22. Team to score the most goals/ Matchday total goals For settlement purposes, a matchday can also refer to a specific group of Matches played on a specific day and/or time, which will be clearly defined at the market name (i.e. Europa League matches on 16.2 with official starting time 20:00). Goals scored in extra-time or penalty shootouts do not count. All bets on the team that will score the most goals in a specific matchday will be settled as won. In the case of two or more teams scoring the same amount of goals, dead heat rules apply. For settlement purposes of the "Team to score the most goals" market, in the case where a match gets postponed/ suspended and is not played/finished within 24 hours of it’s original starting time, bets on teams that their match got postponed/ suspended will be made void, unless they represent one of the winning selections. If the matchday consists of six or less matches and one or more of them gets postponed and is not played within 24 hours of it’s original starting time, then all bets will be made void. If the matchday consists of seven or more matches and two or more matches get postponed and are not played within 24 hours of their original starting time, then all bets will be made void. In a case a match gets postponed/ suspended and is not played/finished within 24 hours of its original starting time, then all bets for the matchday total goals market shall be made void, unless settlement of bets is determined by total number of goals scored in ALL matches of the specific matchday (including suspended ones).
      23. Match specials Unless stated otherwise player specials are void if the player takes no part in the game. Bets are settled on the result at the end of 90 minutes play. Extra time or penalty shoot outs do not count unless otherwise stated. Where more than one participant is quoted in a special, and Non-Runners are involved, the bet stands on the remaining participant(s) if a price is available. For the bet 'to score the team's winner' to be successful the player's team must win by exactly one goal and the nominated player score the last goal. Regarding the market "To score the winning goal", the player's team must win by exactly one goal difference and that player has to score the last goal. For a team to win 'both halves' of a match please note that the team must score more goals than the opposition in both halves of the match. For a team to ‘win from behind’ they must be losing at any stage during the match but subsequently go on to win the match (in 90 minutes). For a team to score/miss a penalty all bets are 90 minutes play only.
      24. Man of the match Bets will be settled based on the result announced by the organizing authority (eg. FIFA for World Cup matches). Players who take any part in the match will be deemed ‘runners’. Players who take no part in the match will be void. In the event of the award being presented to more than one player then Dead-Heat rules will apply. Prices will be available upon request for players not quoted. An unquoted player will count as the winner should they receive the man of the match award.
      25. Double chance The following options are available: 1 or X - if the result is either a home or draw then bets on this option are winners / X or 2 - if the result is either a draw or away then bets on this option are winners / 1 or 2 - if the result is either a home or away then bets on this option are winners. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
      26. Extra time goals live betting Only goals in extra time count. In the event of a match being abandoned before extra time has finished then all bets will be void unless settlement of bets is already determined.
      27. Goal line Live Betting For Live betting bets all goals are considered regardless of whether they are scored before or after the bet is placed.
      28. Top team goalscorer (long-term) Only goals scored within the quoted division in 90 minutes and extra time are counted for this market with regards of the team named in the market. Penalty shoot-out goals do not count. Only league goals count at the end of the scheduled programme of matches excluding the event where the market name is stated differently. Own goals do not count. Dead-Heat rules apply. Long-term bets on players (Team Top Scorer in a Competition, Who will score the First Team Goal in a Competition) that do not participate in the Competition at all, are deemed void.
      29. Top club goalscorer (long-term) Goals in 90 minutes and extra-time count. Goals scored in penalty shoot-outs do not count. Dead-Heat rules apply. If no club goalscorer then all stakes are returned.
      30. Top goalscorer (long-term) Goals scored in 90 minutes and extra time count. Penalty shoot-out goals do not count. Dead-Heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only. For the FA Cup, goals count from the 1st round proper onwards.
      31. Total Tournament Yellow Cards The maximum number of yellow cards per player per match is two.The 2nd yellow for one player which leads to a yellow-red card is not considered. Cards awarded in extra time do not count.Cards shown after the match are not considered. Cards for non-players (already substituted players, managers, players on bench) are not considered.
      32. Total Tournament Red Cards The maximum number of red cards per player per match is one. Cards awarded in extra time do not count. Cards shown after the match are not considered. Cards for non-players (already substituted players, managers, players on bench) are not considered.
      33. Team Total Goals Goals scored in both 90 minutes and extra-time count. Goals scored in penalty shoot-outs do not count.
      34. Tournament Goals Goals in 90 minutes and extra time count. Penalty shoot-out goals do not count.
      35. Tournament Penalties Penalties taken in 90 minutes and extra time all count. If a penalty has to be re-taken the previous disallowed penalty do not count.
      36. Tournament Corners Only corners taken in 90 minutes count.
      37. Tournament and top goalscorer doubles Bets shall be settled as won if the selected team/ participant is the winning selection. In the event of a draw at the Top Goalscorer in the tournament market, dead-heat rules apply, and the bets will be settled by dividing the selected odds with the number of the Top Goalscorers.
      38. Club goalscorer match bet Only goals scored within the quoted division in 90 minutes and extra time are counted for this market with regards of the team named in the market. Penalty shoot-out goals do not count. Only league goals count at the end of the scheduled programme of matches excluding the event where the market name is stated differently. Own goals do not count. In the event of a tie then all stakes are refunded.
      39. Furthest progressing team Based on the round a team exits a competition - regardless of extra time, replays etc. A team winning the final would be deemed furthest progressing. Dead-Heat rules apply. All-Live betting or not.
      40. Qualification match-ups Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.
      41. Season specials Bets settled on final league position/points total. Play off points do not count except where specifically mentioned in the individual special.
      42. To reach play-offs The teams which finish in the play-off positions and proceed into the play-off competition will be settled as winners for this market.
      43. To finish in the top/bottom half Bets are settled based on the official finishing positions at the end of the season.
      44. Relegation betting Bets will not stand in case of a change in the official competition rules, during the competition, for example a change in the number of teams relegated. In that case, all bets on the market will be refunded. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened. If a team is removed or excluded during the season, due to any external reasons (for example due to debt) then all bets concerning this team will be cancelled and settled as void. The market is not affected in case teams might be penalised with point/points deduction by the organising authority of the league, during the season.
      45. Ball Possession Predict which team that will have the most ball possession in a match.
      46. Team Goals Number of goals scored by named team. 90 minutes play only, extra time and penalties do not count.
      47. Player total goals Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shoot-outs do not count.
      48. First half corners, including Live Betting Bets will be void if the match is abandoned before half time unless settlement of bets is already determined. Corners awarded but not taken do not count.
      49. Total corners, corners in second half Corners awarded but not taken do not count. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
      50. Extra-time corners live betting Only corners in extra time count. In the event of a match being abandoned before extra time has finished then all bets will be void unless settlement of bets is already determined.
      51. Corner handicap Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.
      52. Additional Corners Settlement of Additional Corners market is based on the total corner count at the end of the match. Corners awarded but not taken do not count.
      53. Team to win first corner The market is settled on the team that takes the first corner in the match. If the match is abandoned before 90 minutes have been played, then all bets will be settled as void, except the ones that are already determined. Corners awarded but not taken, do not count.
      54. Team Total Corners/ Corner between ΧΧ:XX - XX:XX minutes Events only count within the period they are taken - not awarded. Corners awarded but not taken, do not count. Corners that have to be re-taken only count as 1.
      55. Race to X Corners The market is settled on the team who reaches first the number of corners quoted in the market. If the match is abandoned before 90 minutes have been played, then all bets will be settled as void, except the ones that are already determined. Corners awarded but not taken, do not count.
      56. Team with most Corners The market is settled on the team who receives most corners in match. If the match is abandoned before 90 minutes have been played, then all bets will be settled as void. Corners awarded but not taken, do not count.
      57. Team Corners - Over/Under The market is settled on how many corners the quoted team has received and taken. If the match is abandoned before 90 minutes have been played, then all bets will be settled as void, except the ones that are already determined. Corners awarded but not taken, do not count.
      58. Extra time goal line Live betting: Normal Live betting Goal line rules apply but only goals in extra time count. The score at the start of extra-time is deemed to be 0-0.
      59. Goals odd/even Any match resulting in 0-0 will be settled on an even number of goals. In the event of an abandoned match then bets for that match will be void.
      60. Goal Goal/ No Goal (GG/NG) Goal Goal equals Both teams to score. No Goal equals Either team not to score. In the event of a match being abandoned after both teams have scored then Goal bets will be settled as winners and No Goal bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.
      61. Total goal minutes Predict the aggregate time of all goals scored in the match, eg. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes. If a match is abandoned then all bets will be made void apart from those that have already made up (eg. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).
      62. Number of cards in match Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Yellow card counts as 1, red card counts as 2. The 2nd yellow for one player which leads to a yellow-red card is not considered. Maximum card count per player is 3. Any card shown after the full time whistle are not considered. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. Cards for non-players (already substituted players, managers, players on bench) are not considered.
      63. Total Yellow Cards Over/Under Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle are not considered. Only yellow cards count. Maximum yellow cards for a player is two. Cards for non-players (already substituted players, managers, players on bench) are not considered.In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
      64. First/ Last yellow card received In the event of two or more players receiving a yellow card for the same incident then the player who is first shown a card by the referee will be deemed the 'winner' for settlement purposes.
      65. To get a card/ To get a red card All bets on a player to "To get a card / To get a red card" stand for every player that participates in the match, regardless the time he comes into the game. If a match is abandoned after a player has already got a card/red card, then all bets concerning that player will stand. all other bets are deemed void and stakes will be refunded.
      66. Next goal method Free-kick: goal must be scored from a direct free kick or from a corner kick. Deflected shots count provided the free-kick/ corner-kick taker is awarded the goal. Penalty: goal must be scored directly from the penalty, with penalty taker as named scorer. Own Goal: if goal is declared as an own goal. Header: last touch of the scorer must be with the head. Shot: all other goal-types not included above. No Goal
      67. Team to score first/second/next goal Own goals count to the side credited with the goal.
      68. Team to score last Bets will be void if the match is abandoned.
      69. Team next penalty Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void.
      70. Shot on Target For settlement purposes statistics from the official governing body shall be taken into account. Whenever these statistics are not available, then bets shall be settled according to our own statistics.
      71. To hit the post Bets will be settled as won, for every shot that hits the post and doesn't go into the net.
      72. To score from outside the box Bets will be settled as won, for every shot outside the box that goes into the net. Direct free kicks, don't count.
      73. To score with a direct free kick Bets for players in this market, will be settled as won for every goal scored with a single kick coming from a free kick taken outside the box from the selected player. In case the ball is deflected hitting other players, the goal will stand if it is finally awarded to the player that took the free kick.
      74. To score with a header Bets for players in this market, will be settled as won for every goal scored and the last touch between the scorer and the ball is with the head.
      75. Timed Markets (Throw-ins, Corners, Free kicks, Goal Kicks, Goals) Bets are settled on the number of events occurring from either one or both teams in the specified one-minute, five-minute and ten-minute time period. Time period 80:00-90:00 includes any added time. Time periods 44:00-44:59, 40:00-44:59, 88:00-88:59 and 85:00-89:59, don’t include any added time. Events only count within the period they are taken - not awarded. Events awarded but not taken, do not count. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count. Note that a penalty or an offside count as a free-kick. Goals: Own goals are included.
      76. First Event/ Set piece to happen at match/ second half/ after minute X
        1. Free Kick: Offsides and penalties count as free kicks
        2. Goal Kicks: Includes goal kicks from the six-yard box
        3. Throw-Ins: Includes throw ins from the side lines
        4. Corner Kicks
        5. Goals: Own goals are included
        6. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1.
        7. Foul throw-ins do not count.
        8. In next set piece after 0X:00 market, incidents occured on 0X:00 count.
        9. Next set piece after 46:00 market refers to the 2nd half.
      77. Red card and penalty awarded for bet settlement purposes only red cards and penalties awarded during Full-Time will count. Red cards for non-players (already substituted players, managers, players on bench) are not considered. Red Cards awarded in extra time are not considered. In the event of a match being abandoned before Full-Time has been played, then all bets will be void unless settlement of bets is already determined.
      78. 1-minute and 5-minute Timed Markets (Bookings, Corners, Goal, Offside) Bets are settled on the number of events occurring in the specified one-minute and five-minute time period. Events only count within the period they are taken - not awarded. Events awarded but not taken, do not count. Time periods 44:00-44:59, 40:00-44:59, 88:00-88:59 and 85:00-89:59 don’t include any added time.
      79. Goals: Own goals are included. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Corners that have to be re-taken only count as 1.
      80. Example: If you have bet on a corner to take place within the minute, and an offside and corner happen within the same minute, your bet would be a winner regardless of if the offside or corner has happened first.
      81. Player Props Bets are settled on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. For Player Statistics markets specifically, bets will be void if the player does not start the match; or if you place a bet on a player after they have left the field of play, and the selected player takes no further part in the match, then bets on that player will be void for this market.
      82. Shots on target A shot on target is defined as any goal attempt that:
        1. Goes into the net regardless of intent – For Goals only.
        2. Is a clear attempt to score that would have gone into the net but for being stopped by a goalkeeper's save.
        3. Is a clear attempt to score that would have gone into the net but for being stopped by a defender who is the last man with the goalkeeper having no chance of preventing the goal (last line block).
        4. Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met. Shots blocked by another player, who is not the last-man, are not counted as shots on target.
      83. Shots A shot is defined as any intentional goal attempt that:
        1. Goes into the net.
        2. Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last-man.
        3. Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.
        4. Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
        5. Hits the frame of the goal.
        6. Goes over or wide of the goal without making contact with another player.
      84. Assists The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.
      85. Tackles A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.
      86. Passes Attempted pass (successful or unsuccessful) with the clear intention of one player to find a teammate. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.
    2. Basketball
      1. Game All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner. If a game is postponed or cancelled after the start, all bets are void, except from the ones that have been already unconditionally determined. Live Bets that have also been unconditionally determined, are also settled appropriately. Match bets are settled based on the score by the end of the game (scorer’s table horn, official score sheet). Any disqualifications and/or filed protests that take place at a later point do not reverse settled bets.
      2. Pre-game bets, including game props All pre-game bets include overtime unless otherwise stated.
      3. Quarter Betting All bets placed for outcomes to happen during quarter X (i.e. Winner of 1st Quarter) stand only for quarter X as this is specified by the governing body. 3-way markets are settled on the score at the end of regular time.4th Quarter and Highest Scoring Quarter bets exclude overtime. Dead-heat rules apply to Highest Scoring Quarter. Team with Highest Scoring Quarter, push rules apply. Team Highest Scoring Player / Game Highest Scoring Player, Dead-heat rules apply.
      4. Player match-ups/performances Wagering is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, free throws. Push rules apply. Relevant players must see court-time for bets to have action. Same rule stands for bets combining player performances and match totals, handicaps, win etc. If the player doesn't see court-time, all bets combining player performances and match bets, will be considered void. Overtime counts for any player props unless specified otherwise. Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules apply. Both players must participate in the match for bets to stand.
      5. Double double /Triple double. Double/double, player must record 10 or more in two of the following 5 statistical categories. Triple/double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked shots, Steals. Relevant players must see court-time for bets to stand.
      6. Live betting game bets INCLUDE overtime If the game is abandoned for any reason before play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand. (within 24 hours). For the following markets, overtime is included: Point spread, to win the match/Money line, Team and game totals, Total Points – Odd/Even.
      7. Live Betting half bets EXCLUDE overtime The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, first and second half bets are void, unless settlement of bets is already determined.
      8. In-Play Quarter Bets EXCLUDE extra-time The quarter must be completed for bets to have action, unless settlement of bets is already determined.
      9. Winning Margin Bet on the winning margin.
      10. First to reach X Points Bet on the team that will reach the stated amount of points first. In case none of the two teams reaches the stated amount of points (as described in the betting market), all bets will be deemed void, unless otherwise stated.
      11. Who will score Point X Bet on the team to score the point stated.
      12. Furthest progressing team and Stage of elimination The highest official ranking (provided by the tournament governing body) will be used for settlement except when teams are eliminated at the same stage and no ranking is available to distinguish settlement - in which case bets will be void.
      13. Outright, conference and regional betting All bets stand regardless of team relocation, team name change or season length.
      14. Series betting Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or changed.
      15. Regular season wins/match-ups (NBA) Team must complete at least 80 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
      16. To win division (NBA) Team must complete at least 80 regular season games for bets to have action. NBA tie break rules apply.
      17. To win conference (NBA) Team must complete at least 80 regular season games for bets to have action. The team that progresses to the NBA Championship will be deemed the winner of the conference. Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, eg. NBA, FIBA.
    3. Tennis
      1. Tennis Match A tennis match is deemed to have started with the first serve of the match. All bets stand in any of the following circumstances:
        1. Change of venue
        2. Change of day of the match and/or schedule
        3. Change of surface on which the match is played
        4. Change from indoor to outdoor court or vice versa
      2. General Rule Τhis rule prevails over all the other rules and stands for all offered markets. If a match begins and is not completed, then all bets are deemed void, apart from those that have already been decided at the time of the abandonment. Bets will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.(See Examples 1-3 below)
      3. Outright betting (Long-term) If the player does not participate in the tournament all bets are void. Player has to play one point in the tournament for bets to stand.
      4. Match betting (pre-game and live betting) All bets will be void in the cases that a match starts but is not completed, apart from those that have already been decided at the time of the abandonment.
      5. Head 2 Head tournament betting Both players/teams in head 2 head match ups have to play one point in the tournament for bets to stand. In case both players/teams are eliminated in the same round of the tournament, then all bets will be void.
      6. Current/Next Set betting The stated set has to be completed for bets to stand
      7. Race to 3 games Player has to win 3 games for bets to stand
      8. First/ next set winner/Set X Correct Score (Multiple) The first set must be completed for bets to stand.
      9. Tie-break in first set If the first set is not completed, bets are void. If the score has reached 6-6 then bets that there will be a tie break in the first set are settled as winners.
      10. Tie-break in match In case a match starts but is not completed all bets are void, unless there has already been a tie-break in the match, or if a tie-break cannot occur.
      11. Double result (Player to win/lose first set and then win/lose match) If match starts but is not completed all such bets are void.
      12. Number of sets (Pre-game and live betting) If match starts but is not completed all bets are void, unless the final set has already started at the time of disqualification/retirement, or the bet settlement has already been determined.
      13. Set score If a match starts but is not completed all bets are deemed void.
      14. Nationality of winner Nationality as displayed by the sports governing body. All bets stand irrespective of withdrawals.
      15. Fastest serve of tournament/ Fastest Serve Speed/ Average Serve Speed/ Highest 1st Serve In percentage/ First Serve Percentage (Player A/Β)/ Total Duration The player has to serve 1 ball for bets to stand and all bets are settled on official tournament results. If match starts but is not completed all such bets are void.
      16. Number of aces/double faults/ First Ace/ First Double Fault/ First break of service/ First Challenge If a player is disqualified or retires then all bets are void, unless the outcome of the bet has already been determined. Bets are settled on official tournament statistics.
      17. How many sets will player drop during tournament If a player retires from the match/forfeits before the game starts then it counts as a loss of 2 sets (for best of 3 matches) and 3 sets (for best of 5 matches)
      18. Stage of elimination The player has to play one point for bets to stand.
      19. Winning seed If an unseeded player wins the tournament then all bets will be void.
      20. Champions' Tie Break In some competitions (e.g. Seniors' Tour, non-Grand Slam doubles) matches that reach one set all are decided by a "Champions' Tie-Break". If a match is decided by a Champions' Tie-break then the Champions' Tie-break will be considered to be the third set. Set Betting will be settled as 2-1 to the winner of the Champions' Tie-break. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
      21. Live Betting game markets (current and next) If the next scheduled game is a tie-break or Champions' Tie Break all bets on that game will be void, with the exception of Next Game First Point. Game To Deuce is settled as Yes if the score reaches 40-40 at any stage. If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce if settlement has already been determined.
      22. Live Betting Race markets If neither player reaches the number of games required because of abandonment then all bets will be void. Bets are void and in case the relevant set is not played.
      23. Live Betting set betting If match is not completed due to disqualification or retirement then all bets are void.
      24. Live Betting set winner (current and next) If a set starts but is not completed all bets are void, with the exception that the settlement of bets is already determined.
      25. Live Betting set score (current and next) If no next set played, all bets on that set will be void. The nominated set must be completed for bets to stand. In some competitions (e.g. Seniors' Tour, non-Grand Slam doubles) matches that reach one set all, are decided by a "Champions' Tie-Break". If a match is decided by a Champions' Tie-break then the Champions' Tie-break will be considered to be the third set. Set Betting will be settled as 2-1 to the winner of the Champions' Tie-break, and 3rd set winner will also be settled accordingly. Any bets taken on Next Game Winner or Next Game Score will be void if the next game turns out to be a Champions' Tie-break, though any bets on Next Game First Point will stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
      26. Live Betting total games in next set If no next set played then bets on that set will be void
      27. Live Betting point betting Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void. Bets stand regardless of whether or not a point takes place in a tie-break.
      28. Live Betting tie-break markets (including Champions' Tie Breaks) In case a tie-break is not played in the nominated set, all bets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point. If the umpire awards the tie-break as a penalty game before the game starts, all bets on the tie-break will be void. If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void (unless the only way the tie-break could be won was ''Any Other''.) Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion. In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above
      29. Live Betting Player to break During Match If a player is disqualified or withdraws, all bets will be void if the player has not yet been compromised, unless there is no conceivable opportunity for the player to serve again. In this case bets will be settled on the player having not been broken.
      30. Live Betting - Player to be broken during match If a player is disqualified or retires, all bets are void if the player has not yet been broken, unless there is no conceivable opportunity for the player to serve again. In this case bets will be settled on the player not having been broken.
      31. Live Betting - Incorrect Server If the wrong player is indicated as server (server is illustrated by the presence of a tennis ball image next to his name), then all bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point will be void.
    4. Motor Sports
      1. Formula 1/ Moto GP All race bets are settled on the official classification from the sport's governing body (FIA/ FIM), at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets. Official qualifying times as recorded by the FIA at the last phase of qualifying will be used for settlement. If for some reason the last phase does not take place, we will settle on the official grid as formed by the FIA. Grid position penalties /subsequent disqualifications do not apply for settlement purposes. If a race is red-flagged, which leads to the official first start being voided, it will not cause cancellation of the bets. Bets will re-start in the following start(s) until the race is officially finished.
        1. For "Head-to-Head" (and H3H) betting, the following counts: The specified drivers/ riders have to start the race (qualifier/ grand prix) for bets to stand. If a driver/rider fails to get ranked at the race, the bet is considered lost as long as the opponent in the H2H gets ranked at the race. If both drivers/riders fail to get ranked at the race, bets will be settled to odds 1.00. For settlement purposes of the market “Leader After 1 Lap” the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. Bets on the first contestant to withdraw will be decided as of the number of laps completed. If two or more drivers/ riders should withdraw after the exact same amount of laps, dead heat rules apply. Formation lap counts for settlement purposes of the market. If a driver/ rider withdraws before the qualifying sessions, bets will be considered void and settled at odds 1.00. As long a driver/ rider has started in the qualifying session, the driver is considered to have participated and bets will stand.
        2. Outright Championship Bets will be determined by the points accumulated after the final Race/Grand Prix of the season and will not be affected by any subsequent enquiries.
      2. Speedway If match/ race is abandoned before full completion of meeting then all bets stand assuming the running of the match would not have affected the result, or the event is rescheduled/resumes within 24 hours, otherwise bets are void. If a match/ race is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled to start within 24 hours.
        1. Outright Championship Bets will be determined by the points accumulated after the final Race/Grand Prix of the season and will not be affected by any subsequent enquiries.
        2. Team/Club Speedway All markets will be settled based on the result after the completion of the final heat. Subsequent appeals, disqualifications and point deductions do not count.
        3. Individual Competitions/Grand Prix The podium positions will be used to determine 1st 2nd and 3rd for betting purposes.
        4. Heat Winner All four quoted riders must start the specified heat otherwise bets are void.
        5. Rider Match-Ups/Handicap Match-Ups All rides count, with all tactical points counting as normal score e.g. 3-2-1-0. Bonus points do not count for settlement purposes. Bets stand in a match-up, if both riders complete at least one heat (exclusions count). Additionally, if match is abandoned before full completion all bets are void, unless the outcome of the bet has already been determined. The winner shall be determined by whichever rider has gained most points after the normal heat stages of any meeting, the only exception to this will be if both riders reach the final, in which case finishing position in the final itself will decide the winner. For Handicap Match-Ups, if after applying the denoted handicap, the rider match-up is tied, then bets will be void.
        6. Rider Total Points All rides count, with all tactical points counting as normal score e.g. 3-2-1-0. Bonus points do not count for settlement purposes. Bets stand once a rider comes to the tapes. Additionally, if match is abandoned before full completion all bets are void, unless the outcome of the bet has already been determined. When Rider Total Points are offered for Grand Prix and European Championship events, settlement will be based on points accumulated in the main round (20 heats) only, and excluding the semi-finals and final ride-off.
    5. Volleyball
      1. Pre-match In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined. In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void. Any points tallied during the so called “Golden Set” will not count for the settlement of the offers relating to that particular match, with the exception of any bets referring to tournament progression and Tournament Totals. "Head to Head" and “Over/Under” bets involving the performance of one or more players in the match/event/tournament are considered valid given that all listed players take part in the match/event/tournament at some stage. At the First Scorer Market the selected player has to take part at the game/event/tournament in order for the bets to stand. If a player does not compete, bets in other players are not affected. Dead Heat rules apply.
      2. Live Betting The following markets will be void if the match is not completed, unless they have already been determined: To win match, Set betting, Total match points, Team total match points, Handicap set betting. For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined. In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of ‘Race To’ markets that have already been determined. If a match is postponed and rescheduled to take place within 24 hours of the original start time, your bet on the match will stand.
    6. Water Polo
      1. Match Betting All match markets will be settled on regulation time (4 periods of 8 minutes each), unless stated otherwise. Regulation time this must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void, unless the specific market outcome is already determined.
      2. Handicap(s)/ Full Time Result/ Total Goals/ Alternative Handicap(s)/ Next Goal/ Team Total Goals/ Double Chance/ Winning Margin/ Double Result/ ‘Race To’ Goals/ Total Goals Odd-Even/ Team Total Goals Odd-Even/ Draw No Bet These live betting markets will be settled on regulation time, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined.
      3. Match Winner 2 way/ To Go To Overtime/ Overtime Total/ To Go To Penalties/ To Win Shoot-Out/ Team Score Next Penalty These live betting markets will be settled at the end of overtime and/or shoot-out.
      4. Quarter Handicap(s)/ Quarter Winner/ Quarter Goals/ Team Quarter Goals/ Quarter ‘Race To’ Goals/ Quarter Goals Odd-Even/ Team Quarter Goals Odd-Even These quarter props will be offered for each quarter, and will be settled at the end of the designated quarter. In the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined.
      5. Half Handicap(s)/ Half Winner/ Half Goals/ Half Team Goals/ Half ‘Race To’ Goals/ Half Goals Odd-Even/ Team Half Goals Odd-Even These half time props will be offered for each half, and will be settled at the end of the designated half. In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. Bets will be settled according to the official result as declared by the Water Polo governing body.
    7. Handball
      1. Match betting Unless otherwise stated all bets will be settled based on the score at the end of regular time and excluding overtime if played. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
      2. Matches postponed, brought forward or abandoned An unplayed or postponed match will be treated as a 'Non-Runner' for settling purposes unless it is played within 24 hours of the original start time.
      3. Team performance Predict the exact stage where the team will be eliminated or exactly what medal they will win.
      4. Game props All game props, including the following markets, will be settled on regulation time only and exclude overtime if played:
        1. Team with highest scoring half
        2. Highest scoring half
        3. Game total odd/even
        4. Team total odd/even
        5. Winning margin
        6. Double result
        7. Race to 5/10/15/20 goals
      5. Tournament top goalscorer Goals scored in 60 minutes and extra time count but penalty shoot-out goals do not. Dead-Heat Rules apply. If a player takes part in the tournament bets have action.
      6. Live Betting All markets are based on regulation time for settlement purposes (overtime does not count). In tournaments, if a new market is formed at the end of regulation time, eg. To Win in Overtime, penalty shootouts count.
    8. Beach volleyball

      In the event of any of the named players in a match changing before the match starts then all bets void. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.

    9. Futsal

      All match markets will be settled on regulation time, unless stated otherwise. Regulation time must be completed for bets to stand unless the market outcome is already determined. Overtime and Penalty shootout are included for settlement purposes in the markets To Qualify, To Win Trophy. Bets placed on half-time markets will be settled after the end of half-time. If the half-time is not completed, all bets will be settled as void unless the outcome is already determined.

    10. Athletics

      In "Head-to-Heads", the participant who has the best final position wins. If one participant should proceed further than the other one, the one proceeding the furthest will win. If both participants gets knocked out on the same level, for instance if both participants fail to proceed from the quarter-finals, it will be push and odds will be set to 1.00. Bets will be settled on the podium position result, regardless of any subsequent disqualifications. Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers.

    11. American Football

      Final result includes overtime. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

    12. Baseball
      1. Match Betting Final result includes extra innings.
      2. Pitchers The pitchers that have been specified by us (if any) have to start the game as the teams' first pitchers for the bets to stand. If there are pitcher-changes on events where a pitcher was specified by us, all bets will be deemed void and stakes will be refunded (this also counts in Totals).
      3. Innings For match-Winner betting purposes, a match is official once at least five innings are completed (4,5 if the home team leads). For Totals and Handicaps, all nine innings must be completed for bets to stand (8,5 if home team leads), otherwise bets will be deemed void and stakes will be refunded, unless settlement of bets is already determined.
      4. First-Half Wagers (4,5 innings) All wagers on baseball first halves (4,5 innings) will be decided on the basis of the score at the half of the 5th Inning (4,5). If a match is postponed or moved to another date (local time), all bets on the match will be settled to odds 1.00.
    13. Ice-Hockey
      1. Match Betting Unless otherwise stated in the market, all bets are decided for regular time only and do not include either overtime or penalty shootouts. Examples of markets decided after regular time (but not limited to) are 1x2 Win/Draw/Win, Over/Under, Asian Handicap Match Result. If a market includes overtime, it will be clearly stated in the bet offer, for example "Head to Head (Incl. OT & Penalties)" With the exception of market "Overtime result", Penalty Shootouts are expressly considered part of overtime. If a Penalty Shootout is contested, the winner will be credited with an extra goal.For Player-specials, overtime is not included. Bets are decided after regular full-time.
      2. First/Last Goalscorer First Goalscorer: If a match gets abandoned when the first goal has already been made, all bets will stand. Last Goalscorer: If a match gets abandoned, all bets will be settled at odds 1.00.
      3. H2H Most Goals/Assists The player who makes the most goals/assists will win the bet. All participants in these bets have to feature in the match for bets to stand.
      4. H2H Most Points Both scoring and assist counts as one (1) point. If there is a draw option available, this will represent a tie. Both players have to feature in the match for bets to stand.
      5. Will / Will Not Score/Assist All participants in these bets has to feature in the match for bets to stand. If a match gets interrupted, bets will stand if there has already been a score/assist made by the participant in question. Otherwise all bets will be settled at odds 1.00.
    14. Boxing/UFC
      1. Final result Results are determined according to the official judges decision. "KO" includes both "TKO" and disqualification.
      2. Total Rounds For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought. For UFC specifically, where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over. For betting purposes the fight is deemed to have started when the bell is sounded for the beginning of the 1st round. If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
      3. To Win the Fight In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result). All bets will have action regardless of changes to number of rounds to be fought.
    15. Golf
      1. A player is considered to have participated in the event once he/she has teed off. In the event of a player withdrawing after having teed off, stakes will be lost. If an event is shortened due to bad weather etc., bets will stand if the results are confirmed as official by the event-organizer. Head-to-Head matchups:
        1. If both players miss the cut, the lower score wins
        2. If only one of the players misses the cut, the opponent who made the cut will be the winner even if he/she should later be disqualified or chooses to withdraw from an event.
        3. If both players achieve the same score, it will be a push, and all bets are settled at odds 1.00.
        4. Playoff results are not included in H2H.
        5. Both players must tee-off for bets to stand, otherwise bets are void and stakes will be refunded
    16. Politics

      Official election results determine and decide all betting types. If necessary, bets are rounded to two (2) decimals.

    17. Table Tennis

      “Head to Head” bet offers are based on the general principle of tournament progress or tournament win, depending on which phase of the competition the match refers to. The player/team progressing to the next round or winning the tournament is to be considered as the winner of the bet regardless of match duration, withdrawals, disqualifications, etc. These bets require at least one set to be completed for bets to stand. “Handicap” offers require all scheduled sets to be completed for bets to stand except in those events the outcome of which is already determined before the interruption and/or any further continuance of play could not possibly produce a different outcome to said offers which will be settled accordingly.

    18. Snooker

      All bets will remain valid as far as the match/offer is played within the tournament framework regardless of any changes in schedule, etc., unless other arrangements have been agreed. “Head to head” bet offers are based on the general principle of tournament progress or tournament win, depending on which phase of the competition the match refers to. The player progressing to the next round or winning the tournament is to be considered the winner of the bet regardless of match duration, withdrawals, disqualifications, etc. These bets require at least one frame to be completed for bets to stand. “Handicap” offers require all scheduled frames to be completed for bets to stand except in those events the outcome of which is already determined before the interruption and/or any further continuance of play could not possibly produce a different outcome to said offers which will be settled accordingly.

      1. Outright If a player does not compete in the tournament, all bets on him will be settled as void. The player must take part in at least one frame for bets to stand (either in the basic tournament or in the qualifiers)
      2. Leader after [X] frames The number of frames must be completed for bets to stand, unless the result of the market has already been determined.
      3. Frame markets If the specific frame is not completed, bets will be settled as void, unless the result of the market has already been determined. In case of a re-rack, the new frame will count for settlement purposes unless the result of the market has already been determined.
      4. Century Markets If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
      5. Match to go to a deciding frame If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets will be settled as void if match is not completed.
      6. Who wins the rest of the match All bets will be settled as void if match is not completed, unless the outcome has already been determined.
      7. Odd/Even Number of frames All bets will be settled as void if match is not completed, unless the outcome has already been determined.
      8. Correct score after x frames If the number of frames stated in the market is not completed, all bets will be settled as void.
      9. Any player to win next x consecutive frames If the number of frames stated in the market is not completed, all bets will be settled as void unless the outcome has already been determined.
    19. Darts

      All bets will remain valid as far as the match/offer is played within the tournament framework regardless of any change in schedule, unless other arrangements have been agreed. If the event conditions change (i.e. change in number of legs/sets) all bets will be settled as void.

      1. Head-to-Head “Head to Head” bet offers are based on the general principle of tournament progress or tournament win, depending on which phase of the competition the match refers to. The player/team progressing to the next round or winning the tournament is to be considered as the winner of the bet regardless of match duration, withdrawals, disqualifications, etc. These bets require at least one set to be completed for bets to stand. If the number of sets/legs is changed, all other bets will be settled as void. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.
      2. Handicaps “Handicap” offers require all scheduled legs/sets to be completed for bets to stand except in those events the outcome of which is already determined before the interruption and/or any further continuance of play could not possibly produce a different outcome to said offers which will be settled accordingly.
      3. Leg/Set Markets All bets will be settled as void if the referred leg/set is not completed unless the outcome of the market is already determined.
      4. Checkout colour The centre (Bullseye) counts as red. Leg must be completed for bets to stand.
      5. Most 180s Match must be completed for bets to stand.
      6. In-Play Betting Bets on any match market abandoned before the full completion of the scheduled number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment.
      7. First throw If the format of the match is of "Double In", first throw markets will be settled as void (if offered).
      8. 9 Dart Finish All bets will be settled as void if match is not completed unless the outcome of the market is already determined.
    20. Cycling

      H2H’s: For race betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (UCI, or any other official federation). Outrights: If for whatever reason a selection/participant does not start a Cycling race, the bet is lost even if the event takes place. No refunds for non-starters. Dead Heat Rules apply. Abandoned Races: All bets will be void on tours that are abandoned unless five stages have been completed and official result has been called unless otherwise stated or the bet has already been settled. All bets will be void on individual races or stages that are abandoned before an official results has been called unless otherwise stated or the bet has already been settled.

    21. Winter Sports

      Results from a competition will be deemed valid if it is declared as a valid competition for the relevant category, by the governing association for that sport. This applies in case of an event being shortened, such as only consisting of one run/jump instead of two, or an event being moved to another venue. In cases of abandoned/uncompleted events, all those offers the outcome of which is already determined before the interruption of play and any further continuation of play could not possibly produce a different outcome are deemed valid and will be settled accordingly. All offers will be settled as void if the original/stated format of an event is completely changed, like the size of hill in Ski Jumping, style in Course Country Skiing, etc. In a "Head to Head" between two or three participants, at least one of the listed participants must complete the final run/stage/jump which the bet refers to, for bets to be considered valid. Such provision is not applicable for Cross-country Sprint events which include different elimination stages as well as Ski Jumping. In such cases, settlement will be based on the official classification irrespective of whether any of the listed participants completes the final run/stage/jump.

    22. Cricket

      Results will be settled according to the official competition rules

    23. Rugby Union

      Unless otherwise specified all bets referring to the match and team performances, etc. are settled in accordance with the result at the end of the 2nd half (after 80 minutes play). All bets stand, regardless of change of venue.

    24. Sports
      1. General Rule Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet. The start times and dates displayed on our site are an indication only and not guaranteed to be correct. If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand. An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 24 hours of the originally scheduled start time. If a name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object. In the event of a team name change occurring as a result of a team leaving an organization, joining another organization or officially changing their name, all bets will stand.
      2. Match Winner/ Map Winner In the event of a match or map starting but not being completed, then all bets will be void, unless the outcome is already determined. If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate event. If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate event. If in an official match a player plays with the wrong nickname or on a smurf-account, the result is still valid unless it is evident that it is not the player that was supposed to play that match. If a team forfeits a map, all bets on Match Winner market stand and will be settled based on the official result as declared by the relevant governing body of the specified competition. Bets on map related markets that has been forfeited will be voided.If a player/team is given a walkover on at least one map before the match starts, all bets will be void.
      3. Handicap Betting/ Total Map Betting/ Correct Score Betting/ ‘Race to Χ’ Maps: Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
      4. To Win At Least One Map In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
      5. DOTA 2/LOL
        1. Map Betting In the event of a draw, Map Winner market will be voided.
        2. First Blood markets Only kills by the opposition team / player will count.
        3. Kill markets Will be settled based on the official scoreboard, broadcast or game API.
        4. Creep/Monster markets Will be settled based on the official scoreboard, broadcast or game API.
        5. Building markets For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion/Hero or Minion/Creep or whether or not they are respawned buildings. The number of barracks will be determined by individual ranged and melee barracks destroyed. In the event of a surrender, the final number of Towers and Inhibitors/Barracks destroyed will be settled on the minimum number of Towers and Inhibitors/Barracks necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor/Barrack.
        6. Time Markets All time based bets are settled on the in-game clock, and do not include the period before minions/creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
        7. “Stand-in” player This player will be considered part of the team for the duration of the Match/Map. All bets stand.
      6. CS:GO
        1. General rule Settlement is based on regulation time only, with the exception of To Win in Overtime market.
        2. Map Betting In the event of a draw, the quoted Draw participant will be deemed the winner for settlement purposes. Where the draw is not quoted, the settlement will include overtime.
        3. Round Betting Bets are void if the statutory number of rounds is changed, or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.
      7. StarCraft II
        1. Map Betting In the event of a draw, Map Winner market will be voided
      8. CALL OF DUTY, HEARTHSTONE, OVERWATCH, HEROES OF THE STORM, STREET FIGHTER, WORLD OF TANKS
        1. General Settlement Rule Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet. The start times and dates displayed on our site are an indication only and not guaranteed to be correct. If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand. An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 24 hours of the originally scheduled start time. If a name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object. In the event of a team name change occurring as a result of a team leaving an organization, joining another organization or officially changing their name, all bets will stand.
        2. Match Winner/ Map Winner In the event of a match or map starting but not being completed, then all bets will be void, unless the outcome is already determined.
          1. If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate event.
          2. If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate event.
          3. If in an official match a player plays with the wrong nickname or on a smurf-account, the result is still valid unless it is evident that it is not the player that was supposed to play that match.
          4. If a team forfeits a map, all bets on Match Winner market stand and will be settled based on the official result as declared by the relevant governing body of the specified competition. Bets on map related markets that has been forfeited will be voided.
          5. If a player/team is given a walkover on at least one map before the match starts, all bets will be void.
        3. Handicap Betting/ Total Map Betting/ Correct Score Betting/ ‘Race to Χ’ Maps Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
        4. To Win At Least One Map In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
  4. Claims and disputes
    1. will seek criminal and contractual sanctions against any customer involved in fraud, dishonesty or criminal acts. will withhold payment to any customer where any of these are suspected. The customer shall indemnify and shall be liable to pay to , on demand, all costs, charges or losses sustained or incurred by (including any direct, indirect or consequential losses, loss of profit and loss of reputation) arising directly or indirectly from the customer’s fraud, dishonesty or criminal act.
    2. reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (i) the integrity of the event has been called into question (ii) the price(s) or pool has been manipulated (iii) match rigging has taken place. Evidence of the above may be based on the size, volume or pattern of bets placed with across any or all of our betting channels. A decision given by the relevant governing body of the sport in question (if any), will be conclusive. If any customer owes any money to for any reason, we have the right to take that into account before making any payments to that customer.
    3. Where there is evidence of a series of bets each containing the same selection(s) having been placed by or for the same individual or syndicate of individuals, reserves the right to make bets void or withhold payment of returns pending the outcome of any subsequent investigation.
    4. For events where there is no official 'off' declared, the advertised start time of the event will be deemed the 'off'. If for any reason a bet is inadvertently accepted after an event or match has commenced (other than live betting clearly indicated on our website), bets will stand providing the final outcome is not known, and that no participant/team has gained any material advantage (eg. a score, sending off for the other team, etc) at the time the bet was placed. If the outcome of an event/market is known reserves the right to void the bet, win or lose. Disputes over times bets are placed will be settled using the transaction log. All times stated on the website and/or referred to by staff relate to Greek Local Time unless stated otherwise.

Due to routine maintenance, some of our services may be temporarily unavailable. We apologize for any inconvenience